DIDNT USE THAT PROGRAMME, AND NO THIS TOOK ME 2 MONTHS IMPOSSIBLE TO EVEN MAKE THIS IN A WEEK.
Caps ftw?
MMF 2 and TGF 2 are basically the same thing, made by the
same company. It doesn't matter which of the two you used, the fact remains that both programs allow you to make games without programming or game design knowledge. If you had any you would of made your game the way games should be made, using OpenGL, XNA, DirectX, SDL, SMFL etc, a C-based language, and Visual Studio or some other descent IDE.
I SPENT 2 MONTHS PROGRAMMING THIS IN MMF2.
More caps, yes please :P. Two full months of dragging icons and clicking buttons that magically gives you a game? Impressive. I honestly don't know whether I should point a finger and laugh or cry.
YOU THINK YOU CAN JUST TELL EVERYONE I GENERATED IT
I know you didn't generate it. After all, (again) you still had to click all them buttons and drag thingies across the screen. Perhaps you filled in a few labels too? That would require mad skills. Respect.
And yes genius, This took alot of programming.
Such as? I guess you'd have no problem showing us your collision detection algorithm? Perhaps a part of the game loop? State machine?
It's the same as making everyother game, Programming the bullet to actually move.
It clearly isn't. Game programming isn't simple. Hence the fact you resorted to a program that can do all that for you while making it seem as if you actually created this in C and DirectX or whatever. You can hardly make a simple multi-poster, you don't write any C-ish language. How could you possibly write (I'll repeat, WRITE) a game that does something meaningful (a crash is not meaningful nor a feature)?
Care to elaborate? I know I'm no pro, but unlike you I am familiar with terms such as vertices, matrices, inidices, index/vertex buffers, culling, etc... You know, the nuts and bolts of game programming this program shields you from.
I wasn't gonna make another post in this thread. But unfortunately, I couldn't resist the temptations after those 2 replies, and your replies in WJ in general (especially replies to posts that come even remotely close to being negative).